![]() ![]() ![]() As the game progresses there are no political or social changes, the whizz-bang car or computer you've bought doesn't depreciate in value, and this limits the range of careers on offer to 'normal' ones. Why run the risk of your wife finding out about an affair if you won't feel anything during the affair? Decisions are easier as well, as there's nothing physiological or tangible riding on them. As the packaging suggests, you can be whoever you want to be. With so many personality factors to decide before the game even starts, each game can be completely different. When attempting to get attention at a service station, you need to be pushy but not too pushy - your record of calmness and expressiveness impact the likely result here. For example, in your career you have the chance of meeting a potentially influential businessman for a drink - any past tendency to abuse alcohol makes a positive outcome less likely, but if your character's vocational strength, confidence and expressiveness are high enough, you might get away with it. Every situation in the game has a myriad of potential outcomes, and the factors which influence the outcome are highly subtle. You can tell that the game's author holds a Psychology PhD. Games released as complementary versions.The game exists in two variations which depict a male or female life. Here the player can change his lifestyle and manage his love and professional life. After reaching a certain age, additional life options can be undergone at any time. Some decisions may even result in an early death or instant game over.Įvery life phase is represented by a life tree where the situations are lined up the motive of the situation card shows the general theme of the situation. Every decision has long-time consequences and influences the personality, health and which situations await further down the road. Then the player gets presented with the outcome and goes on to the next situation. This is done by choosing one of multiple answer possibilities, sometimes accompanied with a mood. The gameplay consists of a series of situations where a decision has to be made. They then guide this character through seven life phases, from infancy to old age. The player creates a character with different personality statistics, either by assigning them randomly or by answering a few introductory questions. Alter Ego is a game which tries to simulate life itself.
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